
David Ellison has been moving pieces around the board in reshaping the new Paramount Skydance over the past year. But one key division remained out of play in his master media plan — until now.
On Friday, Paramount Skydance unveiled Paramount Games Studio, a unified gaming studio that combines Skydance’s two existing game studios, Skydance Interactive and Skydance New Media, with Paramount’s intellectual property, as Paramount’s gaming business has largely consisted of licensing IP to third parties.
Variety has confirmed that both of Skydance New Media’s in development projects “Marvel 1943: Rise of Hydra” and an untitled Star Wars game made in collaboration with Lucasfilm, are still in the works. As for its new slate, Paramount Games Studio will make the announcement of its first game, a AAA title, during Summer Game Fest at the Dolby Theatre in Los Angeles Friday.
To lead its new gaming efforts, Paramount has named Tony Driscoll, the company’s head of corporate strategy and development, as president of Paramount Games Studio. Driscoll is intended to service in both roles concurrently “and will continue to lead our integration planning effort for the Warner Bros. Discovery transaction,” per Paramount.
Along with Driscoll, the leadership team at Paramount Games Studio includes two top Skydance games vets: Dan Prigg, who was previously head of Skydance Interactive, is now executive vice president, head of games for Paramount, while Shawn Kittelsen has been set as senior vice president, head of creative & production.
Skydance New Media’s previous leadership team is also experiencing a shakeup with Amy Hennig moving from her role as co-president of Skydance New Media to become Paramount Games Studio’s Studio creative director. Julian Beak, who served alongside Hennig as co-president of New Media, has exited the company amid the changes.
Other key roles include Andrea Silvers as Senior Vice President, Marketing and Communications; Kara Bilkiss, Senior Vice President, Business Development & Licensing; and Ray Davis, Senior Vice President of Engineering.
“This division launch marks a meaningful evolution in how we think about games – not as an extension of our business, but as a core pillar of our content strategy alongside film, television, and streaming,” Driscoll said. “We are committed to creating exceptional games for every type of player, from casual to AAA, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.”
View original source — Variety ↗

