
I want to love the Scuf Omega, and it gets a lot of things right. It’s comfortable in the hands and has some fantastic-feeling buttons, and the two-way trigger switch allows for some of the most immediate, satisfying digital trigger presses I’ve ever tested. You’re getting plenty of customizability here, too, from its myriad side buttons and rear paddles to swappable parts. It just doesn’t stack up to other premium PS5-facing controllers in terms of build quality, and some of those extra buttons are placed so obnoxiously that you’ll likely be reaching for the included blanks in no time at all.
Pros
+Ergonomically brilliant, for the most part
+Customization is a real selling point
+Satisfyingly clicky d-pad and buttons
+Some of the best triggers in the business
+Handy on-board mic and headset volume buttons
Cons
-Way too easy to hit those side buttons
-Removable parts and accessories feel flimsy and cheap
-Build quality does not reflect the price
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Scuf Omega: one-minute review
The Scuf Omega is the Corsair subsidiary’s latest PlayStation 5-compatible controller. It’s received the PlayStation seal of approval as an officially-licensed product, so you’d expect it to be of at least a reasonably high quality, right?
Here’s the thing. I’ve reviewed loads of the best PS5 controllers, including a bunch of those at the premium price level, including the Razer Raiju V3 Pro, DualSense Edge, and the Victrix Pro BFG Reloaded. The Scuf Omega hasn’t outshone any of them in my testing, even though, on paper, it should win out with its feature set and customization options.
So, where has Scuf gone wrong? Much of it comes down to build quality. While it’s solid enough in the hands - and actually very comfortable - most individual parts can be removed, like the faceplate, touchpad plate, d-pad, face buttons, and the thumbsticks. In isolation, these parts (and the accessories included in the box, like button and paddle blanks and optional long-shaft thumbsticks) feel cheap and flimsy.
I’m also not at all a fan of the optional paddle buttons on the sides of the controller. These are far too easy to press accidentally, and because they come pre-mapped out of the box, even gently tapping one mid-game can feel like the video game equivalent of stepping on a Lego brick.
I’ll get into other issues I have with the Scuf Omega below, but I want to stress it’s not all bad news. Those side buttons and paddles are removable and can be replaced with included blanking plates, preventing accidental presses entirely if you don’t really feel like using them (though this is a controller squarely aimed at players who do appreciate these additional input options).
And in general, actually playing games with the Scuf Omega is a pretty wonderful experience. The d-pad and face buttons are extremely tactile with a ludicrously short travel. The textured grips are comfortable, and the controller just sits in your hands so nicely. I adore the digital trigger option here, too, giving them the exact same immediacy as the buttons you’ll be pressing the most.
Again, there’s plenty Scuf has gotten right with the Omega, but I just can’t recommend it at the triple-digit sticker price when it’s not as solidly or thoughtfully built as competing premium options.
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Scuf Omega: price and availability
List price: $219.99 / £209.99 (around AU$300)
Available to buy now from Scuf’s website
Many special liveries are available, but they are a tad pricier
It’s easy to baulk at the price of the Scuf Omega. However, this is the bracket where most third-party PS5 controllers sit. For example, the Razer Raiju V3 Pro comes in at $219.99 / £199.99, while the official DualSense Edge can be had for $199.99 / £199.99. Meanwhile, there’s the similarly modular Victrix Pro BFG Reloaded, which will set you back $209.99 / £179.99. It’s an expensive space.
The thing is, if you want to buy a PS5 controller that isn’t the standard DualSense, options outside of that premium space are practically non-existent. I could forgive many of the Scuf Omega’s shortcomings if it were made available at a more tempting mid-range price.
We know that Sony can be challenging to work with for third-parties, especially as it reserves features like haptic feedback, adaptive triggers, and native PS5 wireless connectivity for its own controller hardware. That often means that brands stick to PC, Xbox, or Nintendo consoles, thus drying up any meaningful budget-to-mid-range alternatives on PlayStation.
Still, when I look at controllers in other spaces, like the 8BitDo Pro 3 or GameSir Tarantula Pro, I’m seeing similar premium features on those pads, like Tunnel Magnetoresistance (TMR) sticks and extra remappable buttons. All available for much, much less.
My two cents right now? Wait for a sale. If you see the Scuf Omega drop by around 20-25% over a major sales period, then I’d say that’s a good time to consider picking one up.
Scuf Omega: Specs
Swipe to scroll horizontally
Row 0 - Cell 0 Scuf Omega
Price
$219.99 / £209.99 (around AU$300)
Weight
8.9oz / 254g
Dimensions
6.5 x 4.5 x 2.5in / 164 x 115 x 64mm
Compatibility
PS5, PC
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Battery life
Around 17 hours
Scuf Omega: design and features
Wonderful ergonomics
Lightweight and comfortable in hand
Removable parts feel a bit cheap and flimsy
The Scuf Omega is a mixed bag on the design front, but it has nailed it on the ergonomics front. The controller feels fantastic in the hands, resting snugly and firmly, thanks to the rugged textured grips on the back half of the controller. It’s close in shape to the DualSense Wireless Controller, though the Omega’s row of G1 to G5 buttons at the bottom between the grips adds some slight extra volume.
If you read that last sentence and thought “wow, that’s a lot of buttons,” then you’d be right. The Scuf Omega is not wanting when it comes to ancillary features. Those G1 to G5 buttons mainly govern headset volume and mic muting (which is lovely to have on the controller itself), though G1 and G5 are remappable on PS5.
Beyond those, you have a dedicated profile switching button, four paddle buttons on the back (two of which can be removed and replaced with the included blanking panels), a pair of side bumpers (one on each flank), and trigger locks that are built right into the triggers themselves.
The central touchpad also works as it would on a DualSense, enabling cursor movement and gestures in supporting games. That isn’t something you see often with third-party PS5 controllers, which often opt for the basic touchpad clicks and no actual touch functionality.
One design aspect I do find to be a bit finicky is how the Omega handles connectivity options. You can swap between 2.4GHz, Bluetooth, and wired connections with one switch, and PS5 and PC connectivity with another. That isn’t uncommon for third-party PS5 controllers.
The problem is that these switches are hidden beneath the Omega’s faceplate. So yes, that means you have to remove the faceplate every time you want to make a connectivity change. It’s not the end of the world, but it’s an irksome extra step you’ll need to contend with if you regularly swap between PS5 and PC play, for example.
It’s not just the faceplate that’s removable here, though. Practically every module on the Omega - from the sticks and touchpad plate to the rear paddles, d-pad, and face buttons - can all be taken out and swapped for other parts (many of which are sold on Scuf’s website separately). On the one hand, I like this; it gives the Omega the kind of customizable flair usually reserved for speciality controllers like fight sticks.
On the other hand, it reveals the Omega’s build quality isn’t at all what it seems. When put together, it feels solid enough. However, its individual parts in isolation feel rather cheap. Especially the faceplate, which feels brittle enough to snap in half with little effort. Obviously, I would never do this, and I imagine you wouldn’t, either. But a mischievous nephew might. Just something to be cautious about if you choose to buy the Scuf Omega yourself.
There are also some instances where the controller just doesn’t feel all that thoughtfully put together. Those blanking plates for the rear and side paddles can start to feel loose, and I often need to secure them back in place. The touchpad plate almost has the opposite issue, where it can sometimes get wedged to the left or right. While this didn’t have a profound impact on play, it does add to that feeling of cheapness that I shouldn’t expect from a controller that costs as much as the Omega does.
Scuf Omega: Performance
Marvelous play experience
Around 17 hours of battery life
Some of the nicest-feeling buttons in the business
I’m going to keep this section short because I have virtually no complaints (I have one, but I’ll get to that) about the Scuf Omega’s game performance. It may fall short of the competition on build quality, but when it comes to actually playing games, the Omega does it better than any PS5 controller I’ve tested to date. Yes, even Sony’s own DualSense Edge.
Performance is where the Scuf Omega just about clinches a four-star rating from me. I adore the clicky immediacy of its d-pad and face buttons, both of which are powered by the brand’s own Omron mechanical switches. And on the thumbsticks front, you’ll have no issues with drift, thanks to Scuf leveraging Hall effect-like TMR tech here.
I think my favorite aspect of the Scuf Omega is its two-way trigger locks, though. These are housed on the underside of the triggers themselves, which is a really thoughtful design touch. I love the digital trigger press here, which provides fast, fluid inputs for shooters like Fortnite and Call of Duty. You can switch back to a more traditional analog pull at any time, too, which makes the Omega a dab hand at racing games like Forza Horizon 6.
It'd be almost a slam dunk if it weren’t for the awkward and frankly annoying side bumpers. Aesthetically, they’re horrible, jutting out of the sides of the pad where your fingers can accidentally press them all too easily. And because they come pre-mapped, my first hour or so with the Omega came with no shortage of mispresses in-game.
Sure, there’s a use case for pro players who like quick and easy access to input shortcuts, but they’re wholly unnecessary for casual folks. After a bit of testing, I swiftly swapped them out for the side blanking paddles.
Should I buy the Scuf Omega?
Buy it if...
Don't buy it if...
Scuf Omega: Also consider
If you’re not quite feeling the Scuf Omega, here’s a quick glance at a couple of other PS5-facing third-party options.
Swipe to scroll horizontally
Row 0 - Cell 0 Scuf Omega
Victrix Pro BFG Reloaded
Razer Raiju V3 Pro
Price
$219.99 / £209.99 (around AU$300)
$209.99 / £179.99 (around AU$322)
$219.99 / £199.99 (around AU$339)
Weight
8.9oz / 254g
9.3oz / 265g
9.8oz / 279g
Dimensions
6.1 x 3.9 x 2.6in / 154 x 101 x 65mm
6.3 x 4.1 x 2.4in / 160 x 105 x 60mm
6.6 x 4.2 x 2.6in / 168 x 105 x 65mm
Compatibility
PS5, PC
PS5, PS4, PC (Xbox version sold separately)
PS5, PC
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (2.4GHz), Wired (USB-C)
Wireless (2.4GHz), Wired (USB-C)
Battery life
Around 17 hours
Around 20 hours
Around 10 hours
How I tested the Scuf Omega
Tested for two weeks
Tested on both PS5 and PC
Played a variety of single and multiplayer games
I tested the Scuf Omega for roughly two weeks for this review. In that time, I made use of the controller’s broad swathe of features, including its remappable buttons and swappable modules. Games I played with the Scuf Omega include Assassin’s Creed Shadows and Saros on PS5, as well as Final Fantasy 14 Online and Forza Horizon 6 on PC, broadly aiming to test out a variety of game genres with the controller.
First reviewed May 2026
Read more about how we test
Rhys is TRG's Hardware Editor, and has been part of the TechRadar team for over four years. Particularly passionate about high-quality third-party controllers and headsets, Rhys strives to provide easy-to-read, informative coverage on gaming hardware of all kinds. As for the games themselves, Rhys is especially keen on fighting and racing games, as well as soulslikes and RPGs.
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