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Splatoon Raiders is the perfect shooter if you're sick of sweaty multiplayer matches
TechRadar
TechnologyTechRadar··5 min read

Splatoon Raiders is the perfect shooter if you're sick of sweaty multiplayer matches

I love every part of Splatoon... Except actually playing it — a problem the upcoming Splatoon Raiders might just fix.

In my eyes, the series’ art style is one of the best in Nintendo’s incredibly strong catalog. It has an attractive urban fantasy world populated by adorable, squid-like characters that feels both modern and fresh. The bright, shiny colors give everything a decidedly Gen Z vibe — one that’s further reinforced by the fashionable street clothes available for your in-game character to wear.

The concept of a third-person shooter all about ink is wonderfully original too, and I adore how the pristine blank stages are gradually smothered in your team’s colourful ink as matches progress. The problem, at least for me, is how incredibly sweaty the player-versus-player (PvP) side of the game inevitably becomes. Both Splatoon 2 and Splatoon 3 offered me a few weeks of fun around launch, but after a while it started to feel like the only people I matched up against had thousands of hours in the game and could destroy me in a flick of a wrist with the twitchy motion controls.

A skill issue, perhaps, but I know that I’m not alone, and it seems like Nintendo has cottoned on as well. While Splatoon 3 offered a single-player campaign, it wasn’t the most exciting, but the developer has clearly taken everything it learned from creating it, alongside the game’s roguelike Side Order DLC, and poured it into this new Nintendo Switch 2 exclusive.

Splatting solo

After playing for a few hours at a recent preview event, I can already see that Splatoon Raiders is shaping up to be the ultimate experience for those who, like me, are enamored with the series but just aren’t cut for competitive online play. Everything that I enjoyed in the main games is here, starting with the character creator.

You can choose to be either a squid-like Inkling or Octoling (an alternate species introduced in the Splatoon 2 expansion), with a few body types and hairstyles to flick through. The designs are all fantastic and aggressively on-trend.

I particularly appreciated the cute bangs available if you choose an Octoling, decked out in shiny plastic charms like a Fairy Kei model. Your options are limited at first, but there’s a decent roster of great-looking outfits to unlock and further customize your look as well.

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The character you create is an anonymous mechanic, trapped on a remote island with Shiver, Frye, and Big Man (the iconic television hosts from the in-game Deep Cut broadcasts that trigger every time you log in to Splatoon 3, who it turns out also moonlight as a team of treasure hunters) after an expedition gone awry.

This island serves as your hub world, offering a little firing range and various stations where you can upgrade your gear. The base itself can be upgraded too, adding new targets to the firing range, unlocking new types of gear upgrades, and even introducing a little arcade cabinet where you can play charming retro-style mini games.

While I pored over every little detail, you’re only meant to spend a little bit of time here in between replayable missions. These drop you into surrounding islands to fight off waves of Salmonids — the rabid fish creatures from the other games’ Salmon Run co-op modes.

The shooting is as satisfying as ever, with all the most important weapon types of Splatoon 3 returning from the rapid-fire Splattershots and Dualie Squelchers to long-range options like the Jet Squelcher and Splat Charger.

Fighting fishy foes

There's a good level of enemy variety, with a good selection of basic grunts to mow down on top of some more advanced, and surprisingly tricky, types. I also spotted a handful of new arrivals, like the massive Salty Tongue — a huge, fat salmon that slides around the battlefield on a bed of evil goo and takes a good few shots to beat. Defeated foes drop glowing orange eggs, charging a gauge for a devastating special attack.

Most levels are quite large and open, with your main goal being to recover upgrade material and hidden treasures throughout. A compass guides you towards the available objectives, though eagle-eyed explorers will spot a small number of hidden detours filled with extra loot.

As in the main games, spraying on the ground coats it with a layer of bright slime that you can quickly swim through in a squid form while replenishing your tank of inky ammunition — a mechanic now used for platforming challenges to break up the fights against enemy waves. These are paired with fun little segments that see you surfing across water or floating through the air on wind currents.

It’s clear that Splatoon Raiders is intended to be more approachable than the multiplayer games. It offers three difficulty levels and isn’t particularly punishing if you do die: you retain most of what you’ve collected and can thus invest it in upgrades to make your next run easier. There’s co-op too, which lets you tackle the levels of the campaign with up to three friends if you really need a the added hands.

I’m eager for a second helping when Splatoon Raiders drops on July 23, 2026.

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Dash is an experienced tech journalist who specializes in video games, electronic entertainment products, and the wider industry that surrounds them. He currently serves as the Gaming Editor at TechRadar, leading our review, preview, feature, and news coverage of the latest and greatest releases.

Before joining the team, he was Contributing Writer at PLAY (formerly Official PlayStation Magazine UK) and has written articles for many of the UK's other biggest gaming magazines including the likes of Edge, PC Gamer, and SFX.

Now, when he's not getting his greasy little mitts on the newest hardware or gaming gadget, he can be found listening to J-pop or feverishly devouring the latest Nintendo Switch otome.

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